Mobile gaming to hit $4.5bn in 2008, says analyst | Casual games news | CasualGaming.biz: "The mobile games market will be worth $4.5 billion in 2008, says analyst Gartner.
The bullish projection suggests a 16.1 per cent increase from 2007 revenue of $3.9 billion. It certainly contradicts the generally perceived flatness of the sector. And with EA recently telling ME that the European market generated 100 million downloads last year (that's around $500 million at the very maximum), it looks very optimistic."
terça-feira, 1 de julho de 2008
sábado, 7 de junho de 2008
Video Game Features, PC Game Features
Video Game Features, PC Game Features: "Augmented Reality could be the future of advertising, if you ask Media Power CEO Richard Jenkins. Aside from being just very cool, the technology, currently being researched at Georgia Tech, essentially puts the consumer in control of how he/she is marketed to.
by David Radd on Monday, June 02, 2008"
by David Radd on Monday, June 02, 2008"
Marcadores:
advertising,
augmented reality,
emergent media,
realidades híbridas
sexta-feira, 9 de maio de 2008
Sony Creative Software - Cinescore Theme Packs - Hyperculture: New Media Soundtracks
Sony Creative Software - Cinescore Theme Packs - Hyperculture: New Media Soundtracks: "Hyperculture:
New Media Soundtracks
New Media Soundtracks
The interactions that transpire between rich media and the people who experience it are complex and exciting. The creators fashion environments that invite total immersion, and their tools represent the pinnacle of sophistication in productivity applications. Take the Sony Cinescore music production system for example. Open one of the ten Themes on Hyperculture: New Media Soundtracks"javascript:void(0)
Salvar como rascunho
Marcadores:
interactive,
music production system,
richmedia
terça-feira, 8 de abril de 2008
Live Webcast: Mobile Internet Devices - The Ultimate Convergent Device, from Intel - White Papers, Webcasts and Case Studies - TechRepublic
Live Webcast:
Mobile Internet Devices - The Ultimate Convergent Device, from Intel - White Papers, Webcasts and Case Studies - TechRepublic: "Mobile Internet Devices (MID) deliver the real Internet via portables--the same Internet people experience on standard PCs."
Mobile Internet Devices - The Ultimate Convergent Device, from Intel - White Papers, Webcasts and Case Studies - TechRepublic: "Mobile Internet Devices (MID) deliver the real Internet via portables--the same Internet people experience on standard PCs."
Marcadores:
convergence,
convergencia fisico-digital,
emergent media,
mobile
segunda-feira, 18 de fevereiro de 2008
Cadeira em universidade encontra-se ligada a cadeira no Second Life
haque :: design + research:
"'Remote' connects together two spaces, one in Boston the other in Second Life, and treats them as a single contiguous environment, bound together by the internet so that things that occur in one space affect things that happen in the other and vice versa - remotely controlling each other."
Marcadores:
convergence,
convergencia fisico-digital,
hybrid reality,
interactive
Report blames grafitti problem on "Getting Up"
Texas news report blames grafitti problem on "Getting Up" - Joystiq:
"we're all for fighting graffiti and preventing costly vandalism. But blaming a recent boom on a two-year-old game that was drubbed by critics and sluggish in the sales department is a bit much."
Marcadores:
convergencia fisico-digital,
game culture,
game media,
grafitti
quarta-feira, 13 de fevereiro de 2008
Jogo tematizado em espionagem usa telefone celular e gps para cumprir missões
PhoneTag Elite: Play GPS Location based Real-World Capture the Flag against Friends on Mobile Phone by Tech[dot]Blog:
mais informações:
http://www.playphonetag.com/
http://www.igfmobile.com/php-bin/entry2008.php?id=362
"When a game starts, players will be given a target to capture— another player — that appears on the mobile device screen as a dot on a virtual map. At the same time, the location of the person who is hunting is also displayed in a similiar fashion on others screens’."
mais informações:
http://www.playphonetag.com/
http://www.igfmobile.com/php-bin/entry2008.php?id=362
Marcadores:
gps,
hybrid reality,
mobile game,
realidades híbridas
sábado, 9 de fevereiro de 2008
Gamemedia - Mizuguchi Talks Artistry And Commerce In Concert
Gamasutra - DICE: Mizuguchi Talks Artistry And Commerce In Concert:
"“All the time, media is changing due to technical improvements. The movie industry added color and sounds, but then somebody added drama too. Then it [grew].”"
"“All the time, media is changing due to technical improvements. The movie industry added color and sounds, but then somebody added drama too. Then it [grew].”"
Marcadores:
emergent media,
entertainement media,
game media
terça-feira, 5 de fevereiro de 2008
Emergent Media Center at Champlain College
Emergent Media Center at Champlain College:
"The Emergent Media Center at Champlain College is intent on pushing creative technologies beyond what we know by integrating advanced technological tools with cultural awareness, creativity, communication and a sense of history and place. These combined skills are paramount to success in today's global economy and in every professional field."
Marcadores:
emergent media,
envento,
event,
games,
immersive,
interactive
sábado, 2 de fevereiro de 2008
Nintendo DS vs. Reality Caça ao Tesouro
Nintendo DS vs. Reality Treasure Hunt » Games News and Reviews » Binary Joy:
"Treasure Quest enables DS owners to participate in a mixed reality game"
Jogo para nintendo DS que funciona a partir de relação entre o jogo no console e o espaço físico do jogador.
http://www.akai-tori.com/quest/
"Treasure Quest enables DS owners to participate in a mixed reality game"
Jogo para nintendo DS que funciona a partir de relação entre o jogo no console e o espaço físico do jogador.
http://www.akai-tori.com/quest/
Marcadores:
convergence,
convergencia fisico-digital,
nintendo ds
quarta-feira, 30 de janeiro de 2008
Um ponto de vista crítico acerca da Convergência das mídias de entretenimento mps games
Gamasutra - Opinion: The Case Against Entertainment Media Convergence:
"The explosive growth of games mean more and more crossover with other media such as music (Guitar Hero/Rock Band) and movies (Brash Entertainment). But is it good for games? In the second of a two-part opinion piece, Gamasutra's Leigh Alexander offers the case against."
Marcadores:
convergence,
convergencia,
crítica,
entertainement media,
entretenimento,
games,
opinião
Mobile: Vivendi 3d e Java num criativo design para o jogo Urban Attack
Mobile review, Urban Attack, Pocket Gamer:
Trailer:
http://www.youtube.com/watch?v=SZWM2hRIzzU
"But this game takes things one step further. Sure, it has great gameplay, it has great visuals but what really makes it special is how well paced the action is."
Trailer:
http://www.youtube.com/watch?v=SZWM2hRIzzU
Marcadores:
3d,
dispositivos móveis,
j2me,
java,
mobile game,
mobile game design,
vivendi
terça-feira, 22 de janeiro de 2008
Lançado dispositivo móvel para rodar ANDROID do Google
The Android Software Developer Kit (SDK), first released in November, has been developed by Google and others as part of the Open Handset Alliance with the goal of spurring innovation in the mobile space. The platform, based on the Linux 2.6 kernel, will comprise an operating system, middleware stack, customizable user interface and applications.
fonte:
http://wireless.itworld.com/4269/android-invades-hardware-080110/page_1.html
Marcadores:
android,
dispositivos móveis,
gamedev,
games,
middleware,
mobile,
sdk
quarta-feira, 16 de janeiro de 2008
Game - Honda Would You Like to Play a game?
Creativity Online:
Would you like to play a game?
As a prelude (no pun intended) to the February 4th official launch of the web portion of Honda U.K.'s new integrated brand campaign, W + K, London's teaser site, developed with digital firm Collective London, turns the campaign mantra of 'when problems can be a joy' into an online jigsaw puzzle.
segunda-feira, 14 de janeiro de 2008
IFTF's Future Now: Sharkrunners: Real World Sensor Grid Feeds Hybrid Reality Science Game
IFTF's Future Now: Sharkrunners: Real World Sensor Grid Feeds Hybrid Reality Science Game: "Sharkrunners: Real World Sensor Grid Feeds Hybrid Reality Science Game
IFTF friends area/code, a pervasive game design consultancy based in Manhattan launched Sharkrunners last week on the Discovery Channel's website as part of the 20th anniversary of Shark Week celebration.
Some of you may be aware of my fascination with all things marine and nautical, which I'm trying to record over at the Blue Economy Blog. But Sharkrunners is more than just an aquageek's dream. It's a multiplayer web game that's drawing down real sensor data from a collection of sharks that have been tagged off the coast of California by marine biologists. As the real sharks' positions are plotted using real-time GPS tracks, you move your virtual science vessel around to chase them. When you encounter a shark you are presented with options to send divers down to collect data, which results in additional research funding or sometimes SHARK ATTACKS! that can injure your researchers.
This is a great example of sensory infrastructure being used in a novel way for fun and learning, and it will be very interesting to watch as others find ways to extend this model."
IFTF friends area/code, a pervasive game design consultancy based in Manhattan launched Sharkrunners last week on the Discovery Channel's website as part of the 20th anniversary of Shark Week celebration.
Some of you may be aware of my fascination with all things marine and nautical, which I'm trying to record over at the Blue Economy Blog. But Sharkrunners is more than just an aquageek's dream. It's a multiplayer web game that's drawing down real sensor data from a collection of sharks that have been tagged off the coast of California by marine biologists. As the real sharks' positions are plotted using real-time GPS tracks, you move your virtual science vessel around to chase them. When you encounter a shark you are presented with options to send divers down to collect data, which results in additional research funding or sometimes SHARK ATTACKS! that can injure your researchers.
This is a great example of sensory infrastructure being used in a novel way for fun and learning, and it will be very interesting to watch as others find ways to extend this model."
Marcadores:
convergencia fisica-digital,
games,
hybrid reality,
realidades híbridas
Evento Livro - Hybrid Reality Games Reframed: Potential Uses in Educational Contexts -- de Souza e Silva and Delacruz 1 (3): 231 -- Games and Culture
Hybrid Reality Games Reframed: Potential Uses in Educational Contexts -- de Souza e Silva and Delacruz 1 (3): 231 -- Games and Culture: "Hybrid Reality Games Reframed
Potential Uses in Educational Contexts
University of California, Los Angeles
Hybrid reality games (HRGs) employ mobile technologies and GPS devices as tools for transforming physical spaces into interactive game boards. Rather than situating participants in simulated environments, which mimic the physical world, HRGs make use of physical world immersion by merging physical and digital spaces. Online multiuser environments already connect users who do not share contiguous spaces. With mobile devices, players may additionajavascript:void(0)
Publicar postagemlly incorporate interactions with the surrounding physical space. This article is a speculative study about the potential uses of HRGs in education, as activities responsible for taking learning practices outside the closed classroom environment into open, public spaces. Adopting the framework of sociocultural learning theory, the authors analyze design elements of existing HRGs, such as mobility and location awareness, collaboration/sociability, and the configuration of the game space, with the aim of reframing these games into an educational context to foresee how future games might contribute to discovery and learning.
Key Words: hybrid reality"
sábado, 12 de janeiro de 2008
Possíveis usos da WWW
The World Wide Web has huge potential as a medium for learning, both in and out of classrooms.
by Erik Haugsjaa
Center for Knowledge Communication, Computer Science
University of Massachusetts, Amherst, MA, 01003 USA
ehaugsja@cs.umass.edu
www.cs.umass.edu/~ehaugsja/">www.cs.umass.edu/~ehaugsja/">www.cs.umass.edu/~ehaugsja/
As more and more schools obtain access to the internet, learners (including parents, teachers, and students) are realizing that the web is not particularly useful for substantial educational use in it's raw form. This is primarily due to the lack of collaborative knowledge-construction facilities integrated into the web framework as well as the lack of guiding structure and dynamic management of link and nodes. This paper outlines the hurdles one faces in using the web for learning, specifically in a collaborative knowledge-construction environment. It then suggests some theoretical solutions based directly on existing web environments, as well as on research and system prototypes in the areas of Intelligent Tutoring Systems (ITS) and ITS authoring systems.
http://ad.informatik.uni-freiburg.de/bibliothek/proceedings/webnet96/Html/325.htm
Marcadores:
conhecimento,
hipertexto,
knowledge,
learning,
web,
www
The Curse of Xanadu
The Curse of Xanadu
By Gary Wolf
It was the most radical computer dream of the hacker era. Ted Nelson's Xanadu project was supposed to be the universal, democratic hypertext library that would help human life evolve into an entirely new form. Instead, it sucked Nelson and his intrepid band of true believers into what became the longest-running vaporware project in the history of computing - a 30-year saga of rabid prototyping and heart-slashing despair. The amazing epic tragedy.
http://www.wired.com/wired/archive/3.06/xanadu_pr.html
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