quarta-feira, 30 de janeiro de 2008

Um ponto de vista crítico acerca da Convergência das mídias de entretenimento mps games

Gamasutra - Opinion: The Case Against Entertainment Media Convergence:
"The explosive growth of games mean more and more crossover with other media such as music (Guitar Hero/Rock Band) and movies (Brash Entertainment). But is it good for games? In the second of a two-part opinion piece, Gamasutra's Leigh Alexander offers the case against."

Mobile: Vivendi 3d e Java num criativo design para o jogo Urban Attack

Mobile review, Urban Attack, Pocket Gamer:

"But this game takes things one step further. Sure, it has great gameplay, it has great visuals but what really makes it special is how well paced the action is."


Trailer:
http://www.youtube.com/watch?v=SZWM2hRIzzU

terça-feira, 22 de janeiro de 2008

Lançado dispositivo móvel para rodar ANDROID do Google

The Android Software Developer Kit (SDK), first released in November, has been developed by Google and others as part of the Open Handset Alliance with the goal of spurring innovation in the mobile space. The platform, based on the Linux 2.6 kernel, will comprise an operating system, middleware stack, customizable user interface and applications.


fonte:
http://wireless.itworld.com/4269/android-invades-hardware-080110/page_1.html

quarta-feira, 16 de janeiro de 2008

Game - Honda Would You Like to Play a game?

Creativity Online:

Would you like to play a game?

As a prelude (no pun intended) to the February 4th official launch of the web portion of Honda U.K.'s new integrated brand campaign, W + K, London's teaser site, developed with digital firm Collective London, turns the campaign mantra of 'when problems can be a joy' into an online jigsaw puzzle.

segunda-feira, 14 de janeiro de 2008

IFTF's Future Now: Sharkrunners: Real World Sensor Grid Feeds Hybrid Reality Science Game

IFTF's Future Now: Sharkrunners: Real World Sensor Grid Feeds Hybrid Reality Science Game: "Sharkrunners: Real World Sensor Grid Feeds Hybrid Reality Science Game

IFTF friends area/code, a pervasive game design consultancy based in Manhattan launched Sharkrunners last week on the Discovery Channel's website as part of the 20th anniversary of Shark Week celebration.

Some of you may be aware of my fascination with all things marine and nautical, which I'm trying to record over at the Blue Economy Blog. But Sharkrunners is more than just an aquageek's dream. It's a multiplayer web game that's drawing down real sensor data from a collection of sharks that have been tagged off the coast of California by marine biologists. As the real sharks' positions are plotted using real-time GPS tracks, you move your virtual science vessel around to chase them. When you encounter a shark you are presented with options to send divers down to collect data, which results in additional research funding or sometimes SHARK ATTACKS! that can injure your researchers.

This is a great example of sensory infrastructure being used in a novel way for fun and learning, and it will be very interesting to watch as others find ways to extend this model."

Evento Livro - Hybrid Reality Games Reframed: Potential Uses in Educational Contexts -- de Souza e Silva and Delacruz 1 (3): 231 -- Games and Culture


Hybrid Reality Games Reframed: Potential Uses in Educational Contexts -- de Souza e Silva and Delacruz 1 (3): 231 -- Games and Culture
: "Hybrid Reality Games Reframed
Potential Uses in Educational Contexts


University of California, Los Angeles

Hybrid reality games (HRGs) employ mobile technologies and GPS devices as tools for transforming physical spaces into interactive game boards. Rather than situating participants in simulated environments, which mimic the physical world, HRGs make use of physical world immersion by merging physical and digital spaces. Online multiuser environments already connect users who do not share contiguous spaces. With mobile devices, players may additionajavascript:void(0)
Publicar postagemlly incorporate interactions with the surrounding physical space. This article is a speculative study about the potential uses of HRGs in education, as activities responsible for taking learning practices outside the closed classroom environment into open, public spaces. Adopting the framework of sociocultural learning theory, the authors analyze design elements of existing HRGs, such as mobility and location awareness, collaboration/sociability, and the configuration of the game space, with the aim of reframing these games into an educational context to foresee how future games might contribute to discovery and learning.

Key Words: hybrid reality"

sábado, 12 de janeiro de 2008

Possíveis usos da WWW

The World Wide Web has huge potential as a medium for learning, both in and out of classrooms.

by Erik Haugsjaa
Center for Knowledge Communication, Computer Science
University of Massachusetts, Amherst, MA, 01003 USA
ehaugsja@cs.umass.edu
www.cs.umass.edu/~ehaugsja/">www.cs.umass.edu/~ehaugsja/">www.cs.umass.edu/~ehaugsja/

As more and more schools obtain access to the internet, learners (including parents, teachers, and students) are realizing that the web is not particularly useful for substantial educational use in it's raw form. This is primarily due to the lack of collaborative knowledge-construction facilities integrated into the web framework as well as the lack of guiding structure and dynamic management of link and nodes. This paper outlines the hurdles one faces in using the web for learning, specifically in a collaborative knowledge-construction environment. It then suggests some theoretical solutions based directly on existing web environments, as well as on research and system prototypes in the areas of Intelligent Tutoring Systems (ITS) and ITS authoring systems.


http://ad.informatik.uni-freiburg.de/bibliothek/proceedings/webnet96/Html/325.htm

The Curse of Xanadu

The Curse of Xanadu
By Gary Wolf


It was the most radical computer dream of the hacker era. Ted Nelson's Xanadu project was supposed to be the universal, democratic hypertext library that would help human life evolve into an entirely new form. Instead, it sucked Nelson and his intrepid band of true believers into what became the longest-running vaporware project in the history of computing - a 30-year saga of rabid prototyping and heart-slashing despair. The amazing epic tragedy.

http://www.wired.com/wired/archive/3.06/xanadu_pr.html